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From www.blackengineer.com On Campus
The technology contest was complemented with hip-hop beats that reverberated throughout the auditorium, as well as an entertaining group of Howard University student emcees called the Skin Tight Group. The Windows Media Player Skins Challenge began five years ago to engage minorities and women in creative software development. The challenge is to create a unique “skin” that weaves usability and Black history and culture together. Microsoft leverages this challenge to attract the best and brightest HBCU students; in fact, this year’s winners¯Munyiri Kamau, Paul Onakoya, and Chi Owunwanne¯are set to work for Microsoft after graduating from Howard University.
The other six skins were just as ambitious. Coming in third place was the skin “Drum Line.” This skin elicited the "oohs and ahhs" of the audience, as it features a drum major with interchangeable modalities. With a few clicks of the mouse, the drum major will show up in various HBCU outfits and play the respective school theme. One click will have the skin playing Howard University’s Showtime marching band, but further clicks feature North Carolina’s A&T's Blue and Gold "Marching Machine” and Florida A&M’s “Marching 100” band. It was an exchange of energy as the Drum Line team members¯Brandon Coates, Tyrone Jack, and Howard Baker¯pointed out the various functions of the skin after gaining such an animated reaction by audience members.
At General Motors, Jack designed concept car ideas for 2012. When an audience member asked how long it takes him to complete such projects, Jack laughed and said, “It’s hard to say. It’s one of those things where I just sit down and get lost in the project and don’t get up until I finish.” The majority of participants were male, but Spelmanites, Sara Hazle, Nicole Epps, and Kayra Hopkins were outstanding representatives for members with the X chromosome. Nicole Epps demonstrated her game, “Bubble Gunz,” which features a young African-American girl protecting her neighborhood from monsters. The object of the game is to blow bubbles around oncoming monsters, which causes them to rise up into the air, where players will aim a small gun to pop the bubble and the monster inside. The bright colorful houses, comically shaped monsters, and varying speeds and difficulties, from “I Ain’t No Punk” to “A Walk in the Park,” make this game safe and entertaining for all ages. Other designs included the following: “Pop Culture,” by KaNisa Williams of Georgia Tech University; “Tech World,” by Waynette Harper, Headley Murray, and Kiran Rajendran of Howard University; and “Awareness,” by Keith Hammond of Melrose High School and Brian Clark and Darrell Sneed of the University of Memphis. Dr. Todd Shurn, executive producer and associate professor of Systems and Computer Science at Howard University, said to future science and technology majors, “We started this program to move more young people into tech … There are lots of problems out there … gas prices, global warming … while you didn’t make these problems, you’ll have to solve them. We want to train students to learn how to problem solve, be creative … We don’t want you to walk to calculus, we want you to run there!” As for the future of the Windows Media Player Skins Challenge, Dr. Michael Smith, top director of the National Society of Black Engineers World Headquarters Programs Team, and Keith Toussaint, Senior Program Manager in the Windows Digital Media Division at Microsoft, showed enthusiasm and determination to keep the program growing. Toussaint commented, “The bar gets raised every year, and that’s what we’d like to see in programs like this …” Dr. Smith said that he hopes to expand this program across to country and get up to 30 participating teams next year. To view the Howard University online skins gallery, visit www.howard.edu/skins/challenge. © Copyright by Career Communications Group, Inc. 729 East Pratt Street, Baltimore, Maryland, 21202 410.244.7101 |


